![]() Each Legendary weapon needs a weapon-specific Gift, of which only the Gift of Lightning (for Bolt) is crafted by a weapon profession. (Notably, jewelcrafting is the odd one out here.) The big exceptions are legendary components: depending on which legendary you decide to make, you'll likely need to level a crafting profession that makes useful weapons for your class and one that doesn't have a whole lot to do with your class.įor completeness' sake: Legendary ComponentsĮach crafting discipline can craft account-bound Gifts at level 400, used in crafting Pact Tyria legendary weapons. ![]() For the most part, weapons, armour and consumables have account-bound versions that are slightly better than what's available on the trading post. Unlike in WoW, crafting disciplines largely don't provide perks you can't get any other way. I understand some crafts allow you to craft "Ascended" items, which are good but can get obsolete when you get better ones… or not? Moreover… is there anything else, hopefully? In case it wasn't clear, I'm using WoW as an example, I'd like to have this question answered for Guild Wars 2 instead. Normally you have to vendor-trash them getting a small amount of gold, disenchanting instead yields materials which are (usually) quite expensive. This benefit never gets obsolete: every time you get a better ring (by whatever means), you will be able to enchant it. Doing so binds the ring to you, so you can't resell it: the only way to have an enchanted ring is to do it yourself. Normally you just can't enchant rings, so this is an exclusive benefits to enchanters. I'll use World of Warcraft as an example of an answer I'd like to get: Enchanting I'm searching for which hard benefits can you get only if you do have that craft. With "perk" I mean things that you just couldn't do if you didn't have that craft.Īnything that can be solved just buying the relative item at the trading post doesn't count, i.e. I'd like to know which are the real perks that each craft offers at endgame, in Guild Wars 2.
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