![]() I was playing Troubleshooter: Abandoned Children and got a mission where two of my characters had to fight the other seven. (Image credit: Nightdive Studios) From our forum I've cheated loads since, but that one moment sticks in my head for some reason. It's the first time I ever did that, and I still vividly remember the feeling of disappointment in myself. I just couldn't beat this boring, maze-like level full of powerful enemies, so I used noclip and skipped past most of it. Anyway, I remember playing it back in '98 and reaching a level set in some kind of underwater research lab. Once you start messing with someone else's experience, you're out of bounds.Īndy Kelly: Remember SiN? Underrated FPS developed by Ritual (RIP), amazingly interactive environments, came out the same month as Half-Life, which was a bad idea. I look up stuff on GameFAQs too, and I may- may-have used a console command or two to check out all the Witcher 3 endings. Life's too short for garbage progress blockers. I'll usually give them a few tries but if I'm hung up on some nonsense that's keeping me from getting back to a game I'm enjoying, then I'm going for a code or a trainer. Judging by the reader reaction to our article on sniping from a few years back, plenty of you would have done the same.Īndy Chalk: I have no patience for boss fight bullshit, so I'll cheat through them without regret if they get too onerous. I think I drew like a god and would have won anyway, honest, but the streamer was being super salty about my luck so I just kinda. I realised I was playing a mid-tier streamer and, uh, initially was curious to see what they were saying about my plays. Tim Clark: I absolutely stream sniped someone on Twitch back when I was playing The Elder Scrolls Legends. I only felt friction when I wanted to and still got to enjoy the writing, animation, and music we still celebrate today. I rarely have the same comedic sense as the designers, and solutions will often bend towards a punchline rather than a simple, logical solution, at least in older adventure games. James Davenport: I grew up telling myself I was an adventure game-liker, but I didn't finish many, if any at all, without a guide. I think I just don't have that curiosity to push the limits of the game to breaking, or to create chaos and see what happens-I'm a good little boy who just wants to play through the structure the developers have laid out for me. These days I have absolutely zero interest in the likes of things like Cheat Engine, and even when it comes to tabletop games I'm a stickler for the rules. But even back then I quickly noticed how boring things got when I didn't have to earn my progress. As a kid, sure-I distinctly remember giving myself loads of free money in The Sims. Robin Valentine: I really don't have much of a history of cheating. If the developers have really taken into consideration who "You" are. The main crux of this being if the tools you use are against the intentions of the developer (illegal hacks, tournament fixing, server hassle against the terms of service to throw fleet fights or matches, unintended exploits to get weapons, XP or spawn points) it's likely that these mods either hurt the experience for others (especially if the game is multiplayer) or take away from the experience intended for you. Until games are more able to flexibly adapt their hardness level and accessibility to truly and intuitively make their games fun AND challenging for a wide group of people, I think this will always be the case. You could also argue that if a developer or player provides you with clues be they online or elsewhere, it is indeed part of the game itself. In these instances cheats, in-game tweaks and hardness/accessibility settings (like the amazing work Specialeffect do to modify games for people with physical disabilities or colourblind settings built in by developers) are super important and should be considered by every company before they lock features. Games with incredibly hard time limits, difficult keybindings and long combos, although designed with good intentions, can be frustrating for neurodiverse folks or folks with physical disabilities.
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